Showing posts with label 3D animation. Show all posts
Showing posts with label 3D animation. Show all posts

Sunday, August 5, 2012

Short movie animatic - Complete

So I've finally finished the 2nd and longest animatic scene of the short movie and I compiled everything. It is probably still not fully understandable due to missing details, but you can have the idea of the final version that will be based on this sketch:


Friday, April 20, 2012

Short movie animatic - 3rd shot

Here is the animatic of the 3rd and final shot of the short movie, since the scenery is the same as the first scene. It's now missing the 2nd and longest shot.

Monday, April 2, 2012

Camera Tracking

I've been testing the new camera tracking feature of Blender and although my camera is nothing special and the video quality could be better, I've tried to use the camera tracking.

First, I put my SpaceSheeps flying at home:


Then I used the same video for an April 1st fool, looking like there was a snake at home:


Saturday, May 7, 2011

NanoJokes #1

Well, after several months without finishing anything in Blender, here it is, a new feature. Short jokes made on Blender. Hope the next post will come before the next 4 months.

Thursday, April 1, 2010

no time for you

"no time for you" is the title of this 30 seconds short film made for the Art By Chance film festival themed "Time".

Tuesday, March 2, 2010

House of Mouse

After 2 months without many time to "blend" and searching for good rigging tutorials, I've made this small animation where I also explored the nodes composing to mix 3D animation and real video. The mixing is made already when the camera is stopped. More realistic things can be made with the camera moving at the same time, using Voodoo camera tracker software, but my first attempt some time ago didn't go well and I didn't have time to explore it further.
So here it is, look who came for dinner:

Wednesday, December 30, 2009

Thursday, December 17, 2009

Animating hair

A short test with Blender's particle system, using the hair and soft body models. Nothing new for those who already searched for similar things in youtube, but I had to test it.


Sunday, November 15, 2009

Flag in the wind

Another example of the internal physics models of Blender, where I used the cloths and wind model to represent a flag of my hometown football club, Rio Ave F.C., with a portion of the anthem in the background:





Thursday, October 15, 2009

Cloths and particles

While exploring the cloth model in Blender, I've made this simple test, where I included also a particle system to simulate this magical trick ;). I'm quite impressed with the quality of the cloth model, despite its simplicity.

Friday, October 2, 2009

5th and final shot

Well, the last shot also does not show anything special, just a walk of the Bride, Groom and the children we expect them to have ;). This scene was the final one, here it is complete, I made it long enough to have time for the credits and so on. You just have to watch the first 30 seconds, unless you want to hear the music.
Technically, the grass is not very good, I've already found a way to create realistic grass, but for this scene that detail was not necessary.



Tuesday, September 29, 2009

4rd shot

The two final shots were simpler than the previous ones. In this one, no special characters moving, just one arm, and the rest is just camera moving and a new feature, the video texture. This feature allows that in a certain surface, its texture is changed every frame by the frame of an external video file, creating this effect of a video inside a video. Here it is:

Sunday, September 27, 2009

3rd shot

The third shot was to make fun with a scene that in reality happened in a boat on a river. In the animation, the boat became a raft for simplicity. The main chalange here was to simulate the water environment. With a quick look at textures and some examples found in the internet, it was easy to reach this final effect, which was good enough for the purpose. The soundtracks of "Love Boat" and "Baywatch" are then enough to create a self-explanatory scene. One thing that could be better was the float movement when throwing it to the water, but, at the time, it was a detail.

Friday, September 25, 2009

2nd Shot

This was chronologically speaking the second of five shots made for the wedding. This scene was supposed to be one of the last in the whole presentation, so I wanted to be sure that it would be finished on time. So if something had to be cut it would be some of the middle scenes. Fortunately I could make everything on time (well, finished 4 days before the wedding). I used the same sexy walking for the female bottle created for the first shot, but had to create all the scenario and male bottle movements for this new scene. Enjoy.

Wednesday, September 23, 2009

1st shot

So here is the first of five shots made for the wedding. It has some imperfections but there was no time to put it perfect and for the final objective, it was already good enough. The thing is that when we are doing something and learning at the same time, once we find a way to do something we do it, knowing that is probably not the most efficient, but that will come with time.
The image quality could also be better, and I appreciate if someone could give some advices on the best way to compile the image sequences created by Blender into a video and to add sound. In this case, I compiled the images in QuickTime and added the sound in Windows Movie Maker, first the sound effects, than the music, but I notice that each time I export the movie from Movie Maker, it loses some quality so there are for sure better ways to do it.
Well enough talk, here goes the first shot: